Click the hexes and see the results to the right:
|
|
I readily concede that this method has it's drawbacks. It takes a lot of time to produce this color-coded image. And, if you change the layout, the size of the canvas, the number of hexagons, or the size of the hexagons, you have to do it all over again.
But, since I plan to use this 23x21 hexmap for just about everything I do with hexmaps, I'm simply ignoring all those potential difficulties here. And, you're free to take and use this same image for your own games too (See the New Software License).
All that being said, if you decide to make your own different image along these lines (e.g. different sizes or numbers of hexes, etc.) please be prepared for a fairly lengthy process. I was only able to complete two columns of hexes per day before encountering eyestrain.
This procedure is not difficult,
But it IS tedious,
And it DOES require exacting precision.
With the drawing blown-up ten times,
Column-by-Column, from left-to-right;
For each of the 483 hexes and 138 fractional border hexes:
These should NOT be anti-aliased
(You want precise pixel values)
If this is an incomplete border hex,
also draw the border line.
(or the portion of a border hex which is
inside the border).
Of course, we won't be satisfied with this squiggly image in a game scenario; we'll want a more useful hexmap instead.
Continue to the next page to try out this hex location methodology with a plain black-on-white hexmap overlay.
M.D.J. 2022/08/27