BDS Software

Making Maze Number 1 (Using the Tiled Map Editor) - Page 4 of 5



Having completed the design of the maze, I saved it in Tiled as maze01.tmx which, when opened in TextPad, reads as follows:

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" tiledversion="1.1.6" orientation="orthogonal" renderorder="right-down" width="20"
height="20" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1">
<tileset firstgid="1" source="../mazeTileSetFloor.tsx"/>
<tileset firstgid="51" source="../mazeTileSetItems.tsx"/>
<layer name="Level 00 Floor" width="20" height="20">
<data encoding="csv">
41,42,43,44,45,46,47,48,49,50,41,42,43,44,45,46,47,48,49,50,
46,6,7,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,41,
45,41,42,43,1,41,1,42,43,44,45,46,1,47,48,49,50,41,1,42,
44,1,1,1,1,42,1,1,1,43,1,1,1,44,1,1,1,1,1,43,
43,1,45,1,46,47,1,48,1,49,1,50,1,41,1,42,1,43,44,44,
42,1,45,1,1,1,1,46,1,47,1,48,1,49,1,50,1,41,1,45,
41,1,42,43,44,1,45,46,1,47,1,48,1,49,1,50,1,41,1,46,
50,1,42,1,1,1,1,1,1,43,1,44,1,45,1,46,1,1,1,47,
49,1,47,48,49,50,41,42,43,44,1,45,1,46,1,47,48,49,1,48,
48,1,1,1,1,1,1,1,1,1,1,50,1,1,1,41,1,1,1,49,
47,1,42,43,44,45,1,46,47,48,49,50,41,42,43,44,1,45,46,50,
46,1,47,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,41,
45,1,48,1,49,1,50,41,42,1,43,1,1,44,1,45,1,46,47,42,
44,1,48,1,49,1,50,1,41,1,1,1,42,43,1,44,1,45,1,43,
43,1,46,1,47,1,48,1,49,50,41,1,1,42,1,43,1,1,1,44,
42,1,44,1,45,1,46,1,47,1,48,1,49,50,41,42,43,44,45,45,
41,1,1,1,46,1,1,1,47,1,1,1,1,1,1,1,1,1,1,46,
50,1,48,49,50,41,1,42,43,44,1,45,46,47,1,48,43,42,41,47,
49,1,1,1,1,49,1,1,1,1,1,1,1,50,1,1,12,13,11,48,
48,47,46,45,44,43,42,41,50,49,48,47,46,45,44,43,42,41,50,49
</data>
</layer>
<layer name="Level 00 Items" width="20" height="20">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,100,0,0,0,100,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,100,0,100,0,0,0,0,0,0,0,0,0,100,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,100,0,0,0,100,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,
0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0,100,0,
0,0,0,0,0,0,0,0,0,0,0,0,100,0,100,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,100,0,100,0,0,0,0,0,100,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<layer name="Level 00 Avatars" width="20" height="20">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
</map>



                                                                                                                                                                M.D.J. 2018/08/19