BDS Software

Stellar System Thoughts - Page 8



But, for most games (especially turn-based games), it will be more manageable to further approximate a stellar system's orbital mechanics via a hexagonal grid mechanism.


[ This is one situation where a hex grid is clearly more useful than a square grid. ]


To see this at work, just click on the "Tick" button below several times.

But note that while this mechanism can certainly be expected to simplify gameplay, the game code itself is still rather complex (compare this page's code with Page 7's code - remember: right click the page, then click on "View Page Source").














                                                                      






                                                                                                                                                                M.D.J. 2022/07/28